
Hyper Drafts for Props and Scene Blocking
Game teams can use a Hyper 3D generator to turn a prop reference into an early mesh for scale tests, composition, or art-direction discussion. A visible draft helps the team decide whether the silhouette belongs in the scene before retopology, UV work, textures, collision, and optimization begin.
- ✓Reference-led prop drafts
- ✓Silhouette and scale review
- ✓Early scene blocking













